
Cyberpunk 2077 finally arrives on Mac… five years late
You read that right. Cyberpunk 2077, the most hyped (and arguably most controversial) game of the last decade, is finally making its way to the Mac—sometime this week, in the year 2025. That’s five long years after its infamous debut on PC and consoles, and somehow, it even hit the Nintendo Switch (via cloud) before gracing macOS. If you’re a Mac gamer who’s been waiting patiently, that’s… admirable. But also, yikes.
Now, I don’t usually engage in platform snark for the sake of it. I’ve been a life-long Windows user and an Android loyalist for most of my professional life, and frankly, I’m not thrilled with where either Microsoft or Google are headed right now. Their fixation on cramming AI into every corner of their platforms is bordering on parody, and their hardware ambitions are flailing. Still, as far as gaming goes, the PC—specifically Windows—is in decent shape in 2025. If you’ve already got a solid GPU, it’s a great time to be a PC gamer.
The Mac, meanwhile, continues to trail far behind in gaming relevance. Despite Apple’s polished hardware and increasingly competent silicon, its platform still struggles to gain traction where it matters most: with game publishers. Apple has a centralized App Store, access to the vast iOS library, and even developer tools like the Game Porting Toolkit to help close the gap. But somehow, it’s still considered an afterthought—if it’s considered at all.
Just for fun, let’s look at ten notable PC games released in 2025 and check which ones are playable on Mac out of the box. Here’s the random list:
- 9 Kings
- Avowed
- Assassin’s Creed Shadows
- Blue Prince
- Clair Obscur: Expedition 33
- DOOM: The Dark Ages
- Like a Dragon: Pirate Yakuza in Hawaii
- Monster Hunter Wilds
- Spider-Man 2
- Stellar Blade
Of those, only 9 Kings (an indie Unity game) and Assassin’s Creed Shadows have official Mac versions right now. Even accounting for the fact that Avowed and DOOM come from Microsoft-owned studios, that’s a dismal conversion rate—especially when many of these games are backed by giants like Capcom, Sega, and Sony who could easily support macOS if they wanted to.
To be fair, Apple has made some headway. Its Game Porting Toolkit gives enthusiasts the ability to bring over some PC games to M-series Macs, and platforms like GeForce Now let you stream many others with good results. But these are still workarounds—not real solutions. And in 2025, a major AAA release arriving on Mac years after launch still counts as news, which says everything.
So yes, Windows has its flaws. The platform is messy, increasingly bloated, and constantly changing in ways few people ask for. But if your priority is gaming—playing the latest titles on powerful hardware with broad support—Windows is still the place to be. Apple might be making moves, but it’s playing catch-up at a glacial pace. Cyberpunk 2077 on Mac is nice, but it’s also a reminder that the race already ended years ago.




